The idea of following a set of steps that indicates what has to be done and when it should be done Show The process of showing what happens when and how it should occur. It is the logic behind what should be done. Programming and flowcharts About documenting been implementing processes that will make something happen The whole section of code can be used directly without changes Collection of components needed to process and store data using a computer Physical equipment that is part of a computer Computer commands and instructions, give the hardware direction and tell it what to do A set of instructions written by a programmer Writing software instructions Computer hardware and software accomplish three major operations: 1. Input – data into the computer Different styles and syntax to wright computer instructions The rules defining how a programming language is formatted i.e. word usage, punctuation, layout -Temporary storage internal to the computer Permanent storage devices -nonvolatile – permanent Compiler or an interpreter -used to translate program language code into machine language (binary) -input will be excepted, some processing will occur, and results will be output A program with syntax errors... -design errors or errors in program logic Logic of the computer program Sequence of specific instructions and specific order Named memory location is value can vary Program development cycle 1. Understand the problem Program development cycle figure 1 Understanding the problem -The first step and most difficult aspect of programming People the program is written for Written support of the program. Describes use, function etc. Heart of the programming process Most common planning tools (2) 1. Flowcharts Walking through our programs latch it on paper before you actually write the program -hundreds of programming languages are available Using software to translate the program into machine language -misuse of a language is grammar rules Using somewhere to translate their program into machine language
Use a syntactically correct statement but use the wrong one for the current context Execute the program with some sample data to see whether the results are logically correct Program should be tested with many sets of data Putting the program into production Entire set of actions and organization must take to switch over to using a new program or set of programs Making changes after program is put into production Common first programming job Maintaining previously written programs Make changes to existing programs Repeat the development cycle English – like representation of the logic steps it takes to solve a problem Victorio representation of the logical steps it takes to solve a problem Writing pseudocode, continued -program is pretty face their pseudocode with a beginning statement like "start" and end it with a terminating statement like "stop" 1. Create a flowchart Drawing geometric shapes that contain individual statements Connect shapes with arrows -Indicates input operation -Parallelogram -processing statements such as arithmetic Drawing flowchart, continued – Output symbol -represents output statements -arrows that connect steps -start/stop symbols Drying flow charts Repeating instructions,
continued – Loop – repetition of a series of steps -infinite loop – repeating flow of logic with no end Repeating instructions, Ending a program with a centennial value 1.making a
decision -testing a value -Data – entry value that the user will never need -end of file Ending
a program with the Sentinel value Ending a program with a sentinel value Programming environments Understanding user environment -Command line Location on your computer screen at what you typed text entries to communicate with the computers operating system Graphical user interface Allows users to interact with a program in a graphical environment Understanding use their environments figure 13 Understanding use their environments figure 14 Evolution of programming models Evolution of programming models Major models of paradigm used by programmers (2) 1.Procedural
programming -major difference, focus the program or text during the early planning stages of a project Focuses on the procedures that programmers create Object – oriented programming Focuses on objects or "things" and describes their features (or attributes) and their behaviors Programming a computer requires… -to use a specific language syntax -understand the problem, develop the logic, right the program code, use the appropriate tool to translate the program into machine language, testing, getting the program working where it is to be used, and keeping it maintained Two different ways to approach a programming problem are… 1. Procedural – All the text, numbers, and other information that are processed by a computer Different forms of variables and constants – Variables – Named memory locations That statement that provides a datatype and an identifier for a variable Flowchart and Sudol cold for the number doubling program figure a Classification that describes: Declare a starting value for any variable -variables unknown value before initialization Hello chart and pseudocode of number – doubling program including variable declarations figure B Variable name such as "hourlyWage" have a hump in the middle Variable names used throughout book must be and should have… -Must be one word Unnamed, literal constants Numeric constant (or literal numeric constant) – A specific numeric value example: 43
String constant (or literal string constant) – Strength of character is enclosed within quotation marks example: "Amanda " – Do not have identifiers like variables do – Numeric variable – Holds digits – Can hold text – Similar to a variable – Unnamed constant Assigning values two variables Set myAnswer = myNumber * 2 – Equal sign Set someNumber = 2 Set someNumber = Standard arithmetic operators: Rules of precedents for arithmetic operations Left to right associativity Operations with the saying precedents take place from left to right Precedents and associativity a five common operators – Written explanations (Note: syntax used differs among programming languages) Used and annotation symbol to hold information that expands on what is stored within another flowchart some (Note: syntax used differs among programming languages) Pseudocode that declares some variables and includes comments Flowchart and include some annotation symbols Figure E Choosing identifiers general guidelines – Give a variable or a
constant a name that is a noun Choosing identifiers continued General guidelines Designing clear statement Avoid confusing line brakes Use temporary variables to clarify long statement Temporary variables to clarify long statement Temporary variable Temporary variables to clarify long statements example Clear prompts and echoing input Prompt Echoing input Writing clear prompts and excellent input continued figure G Beginning of the program that excepts the name and balance as input and uses a separate price for each item Every program you right will be better if you: Is a pictorial representation of the logical steps it takes to solve a problem?Essentially, a flowchart is a pictorial representation of a step-by-step solution to a problem. It consists of arrows representing the direction the program takes and boxes and other symbols representing actions.
Is a set of EnglishPseudocode is an English-like representation of the logical steps it takes to solve a problem.
What involves writing down all the steps you will use in a program?The process of writing computer instructions in a programming language is known as Coding.. A computer program is usually written by a computer programmer in a programming language. ... . That line of code is written in the Python programming language.. What is the repetition of a series of steps called?The repetition of a series of steps is called a(n) ____. loop. Once a program is completely coded, it is ready for a company or organization to use.
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